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Submission to Devtober 2021
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Devlog
2021.10.31 Postmortem
October 31, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtover, #Devlog, #CreepyWorld
Finally became the last day. According to Devtober rule I must to write a postmortem. Today I finish my planning on schedule. Finish story setting when game over. First let talk about can continue in...
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2021.10.30 Final Story
October 30, 2021
by
KID
1
#KID, #Taiwam, #2021, #Devtober, #Devlog, #CreepyWorld
Today I has no time to handle my project. So I just add skip button and final story effect...
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2021.10.29 Opening Story Finish
October 29, 2021
by
KID
2
#KID, #2021, #Taiwan, #Devtober, #Devlog, #CreepyWorld
I finished opening story. And I add enemy art in my game, than fixed some small bug. :P...
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2021.10.28 Opening Story
October 28, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devtober, #Devlog, #CreepyWorld
I added opening story before start menu...
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2021.10.27 Enemy Attack Effect
October 27, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober, #CreepyWorld
Because enemy attack look like push-up, so I added particle system when enemy attack, the final result look a little better. :P...
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2021.10.26 Finish Enemy Art
October 26, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog, #CreepyWorld
Finally I finish enemy art. I feel the enemy walk animation was so cute. :D...
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2021.10.25 Enemy Attack Art
October 25, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog, #CreepyWorld
I draw and set enemy attack animation. But I don’t know why look like enemy doing push-up. XD...
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2021.10.24 Enemy Idle Art
October 24, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog, #CreepyWorld
Design enemy was so funny. Final I design my enemy conform to my topic creepy. So my enemy look just so ugly...
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2021.10.23 Finish Player Art
October 23, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devlog, #Devtober, #CreepyWorld
Today I join another game jam, so I has no time to work on my project. But Finally!!! I finish my player art...
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2021.10.22 Player Idle Art
October 22, 2021
by
KID
1
#KID, #2021, #Devtover, #Devlog, #CreepyWorld, #Taiwan
Today I finish player idle art, contain front, back and side...
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2021.10.21 Start Art Design
October 21, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog
Ten days left, I planned start design art. At the first I draw my main character, cute boy. Today I only draw idle front animation like picture. It was my second time draw pixel style art, so difficul...
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2021.10.20 Text information
October 20, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog
I use text to show player data, include attack, attack interval and show HP below character...
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2021.10.19 Audio Manager
October 19, 2021
by
KID
2
#KID, #Taiwan, #2021, #Devtober, #Devlog
Today I added BGM and SFX. I create an audio manager to manage all SFX in game. Final I create the copyright in menu...
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2021.10.18 Levle manager
October 18, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devlog, #Devtober
I add level manager to manage level. When you died it will show failed view, but pass level will show go to next map view. Every level pass will add enemy count...
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2021.10.17 Chest Content
October 17, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog
Today I added chest content, when open chest will show up chest content. Chest content use random system, container increase attack, attack interval and hp...
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2021.10.16 Minimum Map
October 16, 2021
by
KID
1
#KID, #Taiwan, #Devlog, #Devtober, #CreepyWorld
Add minimum map on my screen top right. I fixed enemy target bug. Now, enemy track player when player in the same map...
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2021.10.15 Beta Version
October 15, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devlog, #Devtober, #CreepyWorld
I build a beta version. I fixed some bug. Enemy and player collision set no friction. Map obstacle bug...
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2021.10.14 Camera Shake Effect
October 14, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devlog, #Devtober
I add camera shake effect when player hurt. Today I’ll go to school look students project. Than play basketball in Taipei with friend. So today I just add one small system. :P...
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2021.10.13 Enemy and Hurt System
October 13, 2021
by
KID
1
#KID, #2021, #Devtober, #Devlog, #Taiwan
Today I add enemy. Enemy contains animation, track and attack player function. Than I add hurt system to player and enemy. Below was my new version...
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2021.10.12 Attack System
October 12, 2021
by
KID
1
#KID, #Taiwan, #2021, #Devtober, #Devlog
Today I’m so busy. So I just add attack system. Player can use mouse left select target and attack it...
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2021.10.11 Character Animation And Chest
October 11, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober
Today I add character sprite and animation. Mission type add chest and open chest function. Final I add URP and 2D light system. Below was my new web version...
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2021.10.10 Map Mission Push Object
October 10, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober
Today I added mission system. The mission system now have three type, push object, kill enemy and chest. But now I just finish push object mission. Every map has random stone and trigger. You can use...
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2021.10.09 Map Manager Door System
October 09, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober
I add system to save every map door obstacle. But it was unfinish. So I add test system, can use keypad number 1 to open next door. And when player through door, the previous door will close. Below wa...
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2021.10.08 Control And Camera System
October 08, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober
I add top-down character controller system. And camera follow system. Final I set map door with a obstacle. Below was my new version...
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2021.10.07 Finish Random Map System
October 07, 2021
by
KID
1
#KID, #2021, #Taiwan, #Devlog, #Devtober
Finally I finish random map system. But still have some bug. I add check system to avoid map conflict. And add map door update with previous map. At the end, add collider component to the wall. Below...
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2021.10.06 Random Door And Multiple Map
October 06, 2021
by
KID
1
#KID, #2021, #Taiwan, #Debvlog, #Devtober
Today I work on unfinish generator map system. I add the random door and sprite. Than add multiple map and check previous map door direction to set map position. Final I still unfinish the generator m...
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2021.10.05 Map Generator Start
October 05, 2021
by
KID
2
#KID, #2021, #Taiwan, #Devtober, #Deblog
I start the map generator system. At first I create map data to solve once map wall and corner info. Than I code a map generator system to create a base map. Below was my first map generator effect...
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2021.10.04 Create start view with game title
October 04, 2021
by
KID
1
#KID, #2021, #Devtober, #Devlog, #Taiwan
Today I setting my game splash image with my logo. Than I crate start view whit game title. I use free font from DaFont.com. The free font "minecraft" was pretty good. Final I add some animation to my...
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2021.10.03 Project UML
October 03, 2021
by
KID
1
#KID, #2021, #Devtober, #Devlog, #Taiwan
Today I spend one hour to think and planning UML for my project after my work. Below was my project UML. My game type was Top-Down and have Rouge-Lite Map and Prop system, so I planning the Random Gen...
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2021.10.02 My First day.
October 02, 2021
by
KID
3
#KID, #2021, #Devlog, #Devtober, #CreepyWorld
My first day, I planning time and think what game type that I want to develop. And that is the final result. I decided to make a 2D Top-Down and Rouge-Lite game, just like Hades and Zelda mix version...
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